D-Frag! Vol. 6

Tomoya Haruno SKU: 9781626921726
D-Frag! Vol. 6

D-Frag! Vol. 6

Tomoya Haruno SKU: 9781626921726

Kazama Kenji thinks he's a delinquent. He's got the look, the style and the attitude to match-he even has a second-rate entourage of sorts. Deep down, however, Kazama is a good-hearted kid who finds himself and his loyal gang in over their heads when they stumble upon the Game Creation Club. The club's formidable members, Chitose, Sakura, Minami, and Roka, are four girls whom he might actually be attracted to if they weren't so freaking weird. The girls claim to have otherworldly powers which they use to defeat Kazama's gang and force him to join their offbeat club. Can Kazama resist the girls' bizarre charms and return to some semblance of a normal, everyday life...or is it "game over" for our hapless hero?

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Kazama Kenji thinks he's a delinquent. He's got the look, the style and the attitude to match-he even has a second-rate entourage of sorts. Deep down, however, Kazama is a good-hearted kid who finds himself and his loyal gang in over their heads when they stumble upon the Game Creation Club. The club's formidable members, Chitose, Sakura, Minami, and Roka, are four girls whom he might actually be attracted to if they weren't so freaking weird. The girls claim to have otherworldly powers which they use to defeat Kazama's gang and force him to join their offbeat club. Can Kazama resist the girls' bizarre charms and return to some semblance of a normal, everyday life...or is it "game over" for our hapless hero?

ISBN: 9781626921726
Categories:
Author(s): Tomoya Haruno
Publisher: Seven Seas
Pages: 192
Format: Paperback
Dimensions: 7.25(h) x 5(w)
Weight: 369 oz
Notes: The book images and summary displayed may be of a different edition or binding of the same title

Kazama Kenji thinks he's a delinquent. He's got the look, the style and the attitude to match-he even has a second-rate entourage of sorts. Deep down, however, Kazama is a good-hearted kid who finds himself and his loyal gang in over their heads when they stumble upon the Game Creation Club. The club's formidable members, Chitose, Sakura, Minami, and Roka, are four girls whom he might actually be attracted to if they weren't so freaking weird. The girls claim to have otherworldly powers which they use to defeat Kazama's gang and force him to join their offbeat club. Can Kazama resist the girls' bizarre charms and return to some semblance of a normal, everyday life...or is it "game over" for our hapless hero?

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